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RTS-GameLib is set of Win32 Dynamic Link Libraries, designed to provide a software developer ready-to-use building blocks for making Real Time Strategy games.

RTS games share a lot of common components, code for capabilities that make a game a RTS. This set of libraries is intended to provide these components, flexible and easy to integrate with any existing code, they remove the need to write this code with every new game. The code inside the Libraries does not limit the devoloper's options in making the game more varied, usage of the code inside is mostly optional and the code is optimized for performance.

The libraries are written in Flat Assembler and while this makes them non-portable for the moment, porting them to other x86 platforms should not be much of a problem on the long run.