RTS-GameLib is set of
Win32 Dynamic Link Libraries, designed to provide a software developer
ready-to-use building blocks for making Real Time Strategy games.
RTS games share a lot of common components, code for capabilities that
make a game a RTS. This set of libraries is intended to provide these
components, flexible and easy to integrate with any existing code, they
remove the need to write this code with every new game. The code inside
the Libraries does not limit the devoloper's options in making the game
more varied, usage of the code inside is mostly optional and the code
is optimized for performance.
The libraries are written in
Flat
Assembler and while this makes them non-portable for the moment,
porting them to other x86 platforms should not be much of a problem on
the long run.